There are
two primary types of
paintball
playing fields.
- Woods
- Paintball Arenas
Paintball Action Games has four (4) wooded fields and
three (3) paintball arena style playing fields. For
most groups we stick to games on our wooded fields.
Towards the end of a session if you are comfortable
with an even faster paced paintball gaming field,
then we move on to the arena paintball fields.
Wooded Fields
You may have played capture
the flag when you were a kid.
You broke up into two even
teams and tried to capture
your enemies flag without
being tagged by an opponent.
In paintball the difference
is that you don't tag people.
You mark (shoot) them with
a paintball. If you are hit
with a paintball and it breaks
open and marks you with paint,
you are out of the game. The
goal of the game is to move
across the playing field to
the enemy flag, retrieve it
and safely return it to your
base (flag station) inside
a set time limit. Generally
our games last fifteen (15)
minutes.
Once hit by a paintball you
should inspect your body for
paint. If you are hit in a
location such as your back
and cannot see if you are
marked, then call out to a
referee,
"Paint check!"
In a similar circumstance
if you shoot someone on the
playing field and feel they
are not aware they have been
marked or believe they are
unwilling to acknowledge being
hit, you can call
"check
him!" to the nearest
referee. You may also add
for example
"on
that near bunker in the blue
sweatshirt"
or another example,
"at
that big tree in the brown
jacket" so the
ref knows who you want checked.
Once your eliminated. Place
your barrel plug in your paintball
gun (marker). Then raise at
least one arm high in the
air and walk off the playing
field. You can watch the game
from that vantage point or
return to the registration
area to prepare for the next
game. Keep your arm raised
to show your marker with barrell
plug in for the best means
of not being accidently shot
with paint again.
Wooded Fields
This is a variation of capture
the flag. Instead of crossing
the entire playing field, retrieving
an enemy flag and returning
it to your flag station, both
teams attempt to retrieve one
(1) flag in the center of the
paintball playing field. Once you gain
control of the flag, the goal is to advance
the flag to your enemies flag station.
Some questions and answers in regards to Center Flag:
Q: What if I'm eliminated
while I have the flag?
A: Drop it where you are
eliminated leave the field.
Q: Do we have to advance the flag immediately?
A: No. You can retreat then advance.
Q: Do we have to go for the flag immediately?
A: No, you can play your own strategy.
Q: What if no one captures the flag?
A: Games end in a draw after fifteen (15) minutes.
Q: Can we win by eliminating all their players?
A: Only if you advance the flag before time expires.
Q: Can we hide the flag as part of our strategy?
A: No.
Paintball Arenas
Speedball paintball is a wide
open fast paced elimination
game. Teams are divided into
two, and each team attempts
to eliminate all players from
the opposing team. The last
player remaining claims the
win for his/her team.
You do not have to advance. However when the ref calls "game on" or blows
the horn, each team will "break out" of a huddle and take positions that
each person feels offers them both good cover and postion to take aim on
the opponents.
Wooded Fields or Speedball
Have you ever played freeze tag as a kid? Medic
is like that. In Medic CTF you sit down under
cover when shot. You are NOT out, you are "downed".
You can call out to team mates too. Why? Because
you are NOT out, you are downed.
Your game is NOT over when you are downed. A
team member can 'revive' you by simply tagging
you back in.
Here is the catch. Opposing players can guard
you making you 'bait' in an effort to shoot
out your team mates.
Medic enourages players to play fair and acknowledge
being hit.
Medic enables players that generally stay or
hide at the back of the field to get out there
and experience the action! Why? Because it encourages
newer players an chance to extend playing time
by having team mates revive them if hit early
on.
Here are a couple important rules in Medic.
- When hit, sit down taking cover. If you
were shot in the open you can sit in the
open or move to take cover at your option.
Once seated, you must stay until tagged
in or the game is over.
- Put your gun/marker down to show you are
downed and NOT a live target.
- Keep a hand raised to show you are downed
& to tag in.
The game is over in two situations. Either team
steals and hangs the opposing teams flag in
their own base, or if one team downs all the
opposing players.
Wooded Fields or Speedball
This variation is used when playing in small groups of 3 on 3 to 5 on 5
game situations. It is also primarily used on a speedball field.
The same rules as above apply.
- When hit, sit down taking cover.
- Put your gun/marker down to show you are
downed and NOT a live target.
- Keep a hand raised to show you are downed
& to tag in.
The game is over when one team downs all the
opposing players.